/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver;

import java.lang.reflect.Constructor;

import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

public class MonsterRace {
	private L2NpcInstance[] _monsters;
	private static MonsterRace _instance;
	@SuppressWarnings("unchecked")
	private Constructor _constructor;
	private int[][] _speeds;
	private int[] _first, _second;

	private MonsterRace() {
		_monsters = new L2NpcInstance[8];
		_speeds = new int[8][20];
		_first = new int[2];
		_second = new int[2];
	}

	public static MonsterRace getInstance() {
		if (_instance == null)
			_instance = new MonsterRace();
		return _instance;
	}

	public void newRace() {
		int random = 0;
		for (int i = 0; i < 8; i++) {
			int id = 31003;
			random = Rnd.get(24);
			while (true) {
				for (int j = i - 1; j >= 0; j--)
					if (_monsters[j].getTemplate().npcId == id + random) {
						random = Rnd.get(24);
						continue;
					}
				break;
			}
			try {
				L2NpcTemplate template = NpcTable.getInstance().getTemplate(
						id + random);
				_constructor = Class.forName(
						"net.sf.l2j.gameserver.model.actor.instance."
								+ template.type + "Instance").getConstructors()[0];
				int objectId = IdFactory.getInstance().getNextId();
				_monsters[i] = (L2NpcInstance) _constructor.newInstance(
						objectId, template);
			} catch (Exception e) {
				e.printStackTrace();
			}
			// System.out.println("Monster "+i+" is id: "+(id+random));
		}
		newSpeeds();
	}

	public void newSpeeds() {
		_speeds = new int[8][20];
		int total = 0;
		_first[1] = 0;
		_second[1] = 0;
		for (int i = 0; i < 8; i++) {
			total = 0;
			for (int j = 0; j < 20; j++) {
				if (j == 19)
					_speeds[i][j] = 100;
				else
					_speeds[i][j] = Rnd.get(60) + 65;
				total += _speeds[i][j];
			}
			if (total >= _first[1]) {
				_second[0] = _first[0];
				_second[1] = _first[1];
				_first[0] = 8 - i;
				_first[1] = total;
			} else if (total >= _second[1]) {
				_second[0] = 8 - i;
				_second[1] = total;
			}
		}
	}

	/**
	 * @return Returns the monsters.
	 */
	public L2NpcInstance[] getMonsters() {
		return _monsters;
	}

	/**
	 * @return Returns the speeds.
	 */
	public int[][] getSpeeds() {
		return _speeds;
	}

	public int getFirstPlace() {
		return _first[0];
	}

	public int getSecondPlace() {
		return _second[0];
	}
}
